Game
LISA: The Loyal (Cancelled)

4 years ago

Parallax shading + lightning


This is just an experiment!

Parallax shading is a lot of work since I have to shade every single map and do some eventings, but the result is so freakin' nice. Shading is a satisfying process, but I don't know about doing it for the whole game.

(Don't mind the text down the picture I got confused with shading and lighting for a sec)



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With the start of August, it's time to crawl back into development hell!

Real food

Sunny but new

Aaack I'm sorry for saying 'progress report soon' last month without the actual report, I've been busy with life AND the game.

I divided the game's progression in four different parts here as you can see. 90% done with part 1, and I'm getting into part 2.

Happy New Year!

I pretty much forgot that I made Red Room and it exist.

I just remembered and there's literally a draft devlog for last month. I really forgor

Do y'all know there's a daily LISA news channel?

It posts about fan projects no matter how small, mine game included. Check it out. :>

Personally, out of the four, Donovan is the hardest to sprite because of the messy ponytail.

Eros is my favorite to sprite <3