Game
Lifeblood
3 years ago

Patch 0.0.4 (Released patch 0.04 (Gameplay Improvements and bug fixes)


-Fixed a bug where if the player played the saxophone in a specific location, they would get stuck with Doretta.

-Fixed a bug where the name of an unknown enemy would be revealed if you interacted with it incorrectly.

-Fixed a bug where the failure message in interacting with Honeydle was not appearing.

-Added hints to guide the player better in using the UI.

-Added a help when the player has low HP before the second part of a specific boss fight.

-Balanced the fights that can be found in tall grass in terms of number and type.

-Updated the final text when the game is completed with "donating" instead of "support the Kickstarter".

-Other minor fixes



0 comments

Loading...

Next up

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Fan art for Foolish I'm feeling kinda better so I drew this

"Thanks guys for endless hours of fun." 👍

(My first fan art. Read the article, please.)

#sonic #mario #photoshop

Runestones: from concept to in-game model🗿

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

"Our work is never over" they said.

The whole squad is here!

Interested? Follow me!

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Microsoft Windows XP Unprofessional (windows logo prototype)

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.