So, I found a couple bugs in the release when playing the game with a few friends, so I decided to patch those up and fix a few things I weren’t happy with.
Here is the full changelog:
BALANCES:
Maro and Falcon can now recover a little higher
Maro and luggy’s feirballs now travel twice as far
Kerbi now has less end-lag on his succ
Melee now gains a tiny but of height when using his shine
Pink ball now has lower gravity when using the slap
Noos’s aerial hitbox has been improved in size and lifetime
Metroid’s aerial has recieved more knockback + lifetime (All 4 hitboxes)
Metroid, dinosaur and Melee now run and walk a little faster
Pookachoh now has a hitbox on his recovery
Clood’s aerial has a longer lifetime
*Luggy’s aerial now has minimal lag
PATCHES:
Fixed a crash on the result screen if you were playing with JoyCons
The sun in kanger forest is now BEHIND projectiles instead of in front of them
Maro’s attack’s front hitbox now has priority over the back hitbox
Characters now behave correctly when shield-breaking on a drop-through platform
*Shieldbreaking now has more vertical launch distance
CHANGES:
All hitstun has been reduced by 33%
Noos is now less noisy
If you connect either a Gamecube Controller, a PS4 controller or a JoyCon, the game will now automatically select the preset mapping for that controller.
Screen shakes now only last for 9 frames
The barrier between a strong attack and a weak attack has been adjusted
Gave noos a nose (Because I felt like it)
*Added base-knockback to all moves
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