Changes:
1- Added experimental function: "Volumetric lights". It can cause lags and its quite buggy (Pro tip: Look at the floor when disabling volumetric lights)
2- Fixed "Well... To fix this valve I need to find a wrench somewhere." subtitle
3- Fixed tip for "Find the lever handle" objective in pause
4- Fixed "Crosshair" checkmark in pause.
5- Some lights are not flickering anymore (because it can cause not the best effect for your eyes and some type of people). Some of them are still flickering though.
Next up
#ScreenshotSaturday a bit late but eh (Fractal is still main project, dont worry. And also read article)
Old screenshots go brr. Read article.
#ScreenshotSaturday Waiting
OLLIE AND BENDY!!
Wanted to draw these 2 fellas before the month ended since OOTIM was released this month last year!
Fractal developer team is not looking for applicants anymore. Well we got enough way earlier than that, but I forgot to mention it. Sorry everyone who thought that applications were still open.
Read the article
Follow the path
Into the deep v1.5.1 is out! Finally checkpoints!!!
Tweaking and enhancing old chambers :D
HAPPY 9TH ANNIVERSARY BATIM!!
Bendy is definitely once of my all time favourite games and insperations and the game means a lot to me. Thank you for the amazing years :)
INTO THE DEEP UPDATE 1.6.0 "Quality of Life"












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