Game
Ephilar: Town of Mercenaries
7 years ago

Patch 0.5.0: Elemental Mayhem


This is possibly the biggest patch yet! Get ready!

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Version 0.5.0 Patch Notes

CORE ENGINE

Background functionality added in preparation for 2 upcoming character reworks

MERCENARIES

New Mercenary: Cyrin the Cryomancer

Mage Mercenary focused on slowing her enemies down

Base:

Weapon Type: Staff
Slot Type: Normal
Max HP: 257
Max MP: 107
Physical Damage: 11
Physical Armor: 16
Spell Damage: 22
Spell Armor: 12
Speed: 25
Luck: 29

Skills:

Ice Shock:

Deal 3x Spell Damage to an enemy. Refund 20 MP if it kills the target.

Pillar of Leeching Frost:

Deal 4x Spell Damage. Life Steal for 50% of it.

Chilled Touch:

Passive: All skills reduce enemy Speed for 2 turns.

Blizzard:

Heroic: Deal 4x Spell Damage to all enemies.

All:

Base:

The damage of Basic Attacks as a whole has been reduced slightly

Neraz:

Skills:

Raise Damned:

Damned now attack on their own.

Eliana:

Skills:

Linked Fates:

No longer gives Spell Reflection
Now gives 2% Spell Evasion

Risa:

Skills:

Tsukuyomi’s Blessing:

Now restores HP equal to 4x Spell Damage (Was 2x)

Mitch:

Skills:

Charge:

Damage increased to 6x Physical Damage (Was 4x)
Cooldown increased to 5 turns (Was 3)

Intense Conditions:

Now has an Active effect
Active: Deal 2x Physical Damage and apply Bleed.
3 turn Cooldown

Battle Cry:

Cooldown reduced to 4 turns (Was 6)
TP Gain reduced to 10 per skill (Was 15)

ITEMS/EQUIPMENT

Spell Armor equipment:
Price increased to 200 Gold (Was 80)
Armor amount increased to 10 (Was 5)
Fixed a description error on the Ring of Magical Power

DUNGEONS/ENEMIES

New Dungeon: Articia Forest

Explore Articia’s beautiful forests, where the land is locked in an eternal winter due to nearby monsters. Put a stop to them!

Bosses are now Immune to certain types of Crowd Control, such as Charm and 3 Turn Stuns (does not apply to mini bosses such as the Void Jellies or Flamvar)
Once again attempted to fix a visual error in the Vaults of Jelly Overgrowth
Fixed a bug that caused Zeriph to not drop Relic Fragments
Fixed a bug that let you get inside the walls of The Unending Hall
Fixed a bug that let you skip the Crystaline Golem mini boss
Fixed a bug where boss music would continue to play in battles after a boss was defeated
Jelly Overgrowth mini bosses now have boss music
Added a few mini bosses to Library of Nelvia. Good luck!
Mini bosses are now tougher to beat than before, since they are optional
A full changelog of the now Optional Bosses can be found at the bottom

VISUAL/GAMEPLAY

Added various NPCs around the world

Boss Changes:

Glorp the Kingjelly

HP increased by 300
Minions’ HP decreased by 50
Basic Attack replaced with Jelly Slam
Can no longer use Defender’s and Warrior’s Spirit
Can now use Recovery and Spellbreaker Aura
Jelly Slam now deals a portion of it’s damage as Spell Damage

Flamvar

Can now use Double Attack and Burning Rake
Is now actually a threat to Lily

Crystaline Golem

Can now use Recovery

Nature Calls/Gemstone of Earth

Removed Forest Ranger enemy
Added Earthern Breaker enemy
After turn 8, the Gemstone will stop healing and begin casting Deadly Mist each turn



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