What's been fixed:
+ The player can no longer cheat in the Redman's minigame through pausing and resuming the game
+ Radio music will not play during the Redman's minigames after pausing and resuming the game
+ Grunkfuss no longer has his leg stuck in lava was reported still being present in the new patch
+ The player can no longer get the death sequence right after starting a night
+ Font size of the dialogue box in the minigame is made bigger and more polished
+ Redman will no longer kill the player at the end of night 3
+ Tigger no longer disappears when the player gets jumpscared
+ The game overall uses a lot less RAM and is more optimized
What's been improved:
+ Redman's laser-breaking animation does not overlap his sprite anymore
+ Redman's scripted sequence has become more eventful
+ Blam's office-entering animations have been polished and updated
+ In the ONaF1 minigame, Flumpty was given a white 1px outline so that he's not mixed up with the backghound in the ending
+ Owl's and Grunkfuss's poses have recolored a little to fit the rooms more, some of the poses have changed position
+ A new interactible item added to the minigame
+ A slick animation has been added to Grunkfuss's patience and anger meters
+ The control scheme has been added to the starting screen of the ONaF1 minigame
+ A fade-in transition has been implemented in the beginning of the night
+ One new soundtrack was added (not really new tho, it's from a previous game)
+ æ has been added
Go ahead, play it for yourselves and see if there is something new and cool
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