Balance Changes:
-Shadow Night: During Shadow Koishi's search mechanic, the attic mechanic progresses at half speed.
-Shadow Night: During a blackout, if you use the buzzer in a room without Shadow Koishi in it, it will go on a 10 second cooldown.
-Altered room spawn rules for Shadow Koishi when her modifier is enabled to avoid unfair overlaps with Koakuma.
QOL:
-Shadow Night: The music box song now loops properly.
Bug Fixes:
-Shadow Night: The scanner button will no longer appear until you put the note down.
-Shadow Night: Shadow Koishi's search mechanic should change costumes properly now.
-Shadow Night: Shadow Koishi's search mechanic will disappear if a blackout triggers when you're in the same room.
-Shadow Night: Fixed the broken spawn rules that the search/hide mechanic were using.
-Alice no longer disappears from the Library after collecting the first doll with her modifier enabled.
-The stats screen should now properly display your attempts on Misfortune's End EX.
Next up
New patch coming soon
Misfortune's End has been verified! Video's coming soon, since I have a few plans for it.
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
Have a good Boi
I was bored, so... ManutKat.
One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!
Microsoft Windows XP Unprofessional (windows logo prototype)
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)
not the greatest house, but it's a house! :D










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