Game
Rune of Eternity
5 years ago

Patch 1.0.1


After watching BugDoctor stream the game, I found a few more minor bugs and things I forgot to remove for the game's full release. Nothing catastrophic, you probably won't notice anything different.

  • Removed some unneeded collision in the Massive Crater

  • Made it so mysterious texts can be collected with a full inventory

  • Removed a testing value from the game's save select

  • Fixed and inconsistency with Lockhardt's name in the mysterious texts

Thanks for all the support during launch!
- CB



0 comments

Loading...

Next up

Full Release Feature Showcase: Hard Mode!

In this mode, you take twice the damage and healing hearts aren't dropped by enemies as an optional extra challenge.

After beating the game, starting a new file will allow you to play in it.

Forgot it was #screenshotsaturday. Finally got the title logo, finally fleshing out the Blank Space, and working on some story bits.

Equipping stuff works, woo

The main part of the game is nearly complete! Despite this, there is still a lot of work to be done.

A few screenshots from my upcoming RPG project. Might make a page for it on here when I get a few things together.

Here's my entirely random array of concept sketches for the theoretical kobold game I did over the past couple days. Does this count as #gamedev?

It's been a hot moment since I've posted for #screenshotsaturday. The battle system is nearly complete and your party can level up after them!

Over the past few days, I wasn't sure where I was going with my current project, but now I know for sure what I want to do with it.

...SO I'M MAKING IT A DATING SIM BABY!!!

A little something something coming to Rune of Eternity's postgame at some point!