Sadly invisible mangle is still there, so please ignore that for now, I have to rewrite the entire AI to fix it so it should be good by the end of the week
Fixed "0" on warning screen
Three people I think thought the locking on the finale was a glitch so I have changed it to not lock anymore
Next up
cutscene wippp
messing with physics and moveset.
blood effects and 180 turn keybind
revamping the first area
just wanna post this angle and show off the new anims, think it looks neat
.
The endings are finished.
Hopefully the final significant update (1.2.0)
anotha enemy and gun.
The first significant update is out! (ver 1.1.0)










0 comments