Game
Five Nights at The AGK Studio 5: Updated Edition

3 months ago

Patch 2.0.3 + regarding the lag


- Made Leopold's sound cue louder

- Yet another attempt to reduce the lag (please help...)


I legitimately have no idea why the game is so laggy. It was never an issue for me or for anyone who playtested the game, so it's a huge surprise to me.

Even some people who have played the game on release didn't have problems with it...

For reference the gameplay frame takes about 247 MBs in memory, which as far as I know shouldn't be much?

fps.png

For example, the Rebranded games (just to put an example) and heck, even 1.0 take more, so in theory there shouldn't be any...

There's a chance it may have been related to a certain object that was present in all of the frames that checked for if you have a certain program open. I have now removed it, in hopes it does something, anything.


I wish people could just play and enjoy the game without any problems, but it seems life won't even give me that.

If this patch doesn't work out, then honestly I'd rather give the MFA to someone trustworthy who knows more about Clickteam than me and let them handle it, because I've run out of ideas.



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"The vicious cycle of game dev"

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New Custom Night Screen + a general update on things

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(EDIT: it's 2.0.5.1 now)

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more drawings

- Night 6 has been finished, and so have the minigames -

REMINDER: The game comes out in 24 HOURS!!!

the gangs all here!!

THE GAME IS OUT NOW!!!!!