Changelog:
>Added basic healing items to all Jolly's Fantasy Land enemies as drops.
>Added an indicator of difficulty to all cameras.
>Added a sound cue and text box that tells you when a new shop spawns after beating enough cameras.
>Added an indicator after recruiting each party member that tells you elemental weaknesses or strengths. (This is not relevant for Jolly, as he has none.)
>Fixed a handful of bugs
>Cargo Chica, Cargo Bonnie, and the Deadnaut all drop skillchips corresponding to skills they use in their respective fights as rewards
>New Metal-type enemy: Fallen Rusher
- Has a 1 in 3 chance to escape every turn
- More commonly spawns in areas with higher-tier enemies in Jolly's Fantasy Land
- Drops Q Items as a reward and a hefty amount of cash/EXP
>Mega Knight boss very slightly buffed
>Status effect chance adjustments
>New script to fix Luck as a stat (it was previously shit)
>Various other changes of small note
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