Next up
New map for Surmen Revisited is in development, very early phases for now. ahahah dont mind the youtube. sounds need work aswell.
got scp 096 roaming around but needs some bug and glitch fixing, his sounds have been improved to understand the menu and pause menu so it doesn't loop when back in menu or stop playing after pause most times. V0.2.1 of scp CB
me just testing some of my fixes and touches on scp v0.2.1 -fixes so far scp 106 kill to PD and height issue walking and running animation some menu touches and easter egg
got scp 096 in the game but hes alittle buggy ive tried multiple attempts with his animation and now hes stuck in a silly T pose
a very buggy showing of scp 096 kinda working in v0.2.1 of scp CB
Welp ive moved to unity 3 just trying it out, im planning to make Surmen BreakDown within the engine if possible, heres a horribly ruff build of pretty much nothing just me messing around seeing what I can do. Thank gosh for youtube help videos. Prox
HAHA! I FIGURED IT OUT, scp 096 is officially in mostly working order for scp v0.2.1
HAHAH I FIGURED IT OUT, I got scp 106 in v0.2.1 to spawn on command and make us fall through the ground I guess before we go into the PD aka fixing when he hits you and you can run away and then fall into PD credit to xmysterkapeluszx for source code
still a ruff build but heres a early look at going down. sounds need better mixing. Prox
now scp 096 spawns naturally in the map ive coded it in but I forcefully spawned him to show logic. His sounds need to be fixed but he crys and walks around mindlessly, and the sound at the end is his breaking wall logic but it needs fixing. V0.2.1 scp CB










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