Teddy's wave animation have been refined
Volumes have been adjusted (Music & Ambience)
Optimizations have been done to improve performance.
A game breaking bug where Teddy wouldn't spawn have now been resolved.
Next up
Does this look too stiff for a knight's walk cycle?
Somebody is eager to join the nightmare...
// Johannes, The Reflex Entertainment
Release 1.0: The Gnome
Here is a sneek-peek from the new level, "The Cemetery"
Project Case Closed
Survive the Nightmares:
Name: Blood Teddy
Teddy Polygons: 6'496
Development Time: 1 Week
The demon gnomes are entering the nightmare...
2019-07-30
More info coming soon...
Not biased or anything, but doesn't this game look pretty good?
Edit: I swear the game ran at like 110 fps but it freezes whenever you screenshot inside the Engine.
Announcement time! (Project Case Closed)
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