A visual bug that made the game render without shadows have now been resolved
Further optimizations have been done to overall improve the performance on lower end devices.
Next up
Announcement time! (Project Case Closed)
Survive the Nightmares:
Name: Blood Teddy
Teddy Polygons: 6'496
Development Time: 1 Week
Textures and some Post-Processing can go a long way!
Does this look too stiff for a knight's walk cycle?
Working on a Modular set for the spaceship, what do you guys think?
Release 1.0: The Gnome
Somebody is eager to join the nightmare...
// Johannes, The Reflex Entertainment
Not biased or anything, but doesn't this game look pretty good?
Edit: I swear the game ran at like 110 fps but it freezes whenever you screenshot inside the Engine.
More info coming soon...
If this intrests you make sure to follow my discord server: https://discord.com/invite/x5YQTDhV33










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