A visual bug that made the game render without shadows have now been resolved
Further optimizations have been done to overall improve the performance on lower end devices.
Next up
Here is a sneek-peek from the new level, "The Cemetery"
More info coming soon...
Release 1.0: The Gnome
Does this look too stiff for a knight's walk cycle?
Survive the Nightmares:
Name: Blood Teddy
Teddy Polygons: 6'496
Development Time: 1 Week
Announcement time! (Project Case Closed)
Textures and some Post-Processing can go a long way!
The demon gnomes are entering the nightmare...
2019-07-30
Working on a Modular set for the spaceship, what do you guys think?
Not biased or anything, but doesn't this game look pretty good?
Edit: I swear the game ran at like 110 fps but it freezes whenever you screenshot inside the Engine.
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