Game
Shadows
9 years ago

Patch Notes - 6/12/2017


Hello everyone! Last month I talked about major changes coming to Shadows in terms of design and the following is now the largest patch to have ever been released for the game. Without further ado:

Bug Fixes

  • Fixed a bug where double jumping onto a wall would cause the player animation to stutter between frames.

  • Fixed a bug where the main game death screen would take the player to the player-made game screen.

  • Fixed a bug where the item collection sound effect was not being affected by sound effect volume settings.

  • Fixed a long-standing bug where options on the main menu wouldn’t appear checked off despite having been selected.

  • Fixed a bug where the footsteps sound effect would disappear if the music volume was much greater than the sound effects volume.

  • Fixed an uncommon bug where the player could fall through large mushrooms when trying to bounce on them.

Feature Changes

  • New vine decorations have been added to the Ancient Hall.

  • Ground fog has been added to the Stygian Maze.

  • The transition in the Stygian Maze is now smoother and faster, especially when at a high firefly count. Likewise the transition into the Deep Below is now smoother and faster.

  • Using the arrows to change volume on the main menu will now increment more slowly.

  • Grass is now animated to sway lightly back and forth.

  • Added various new sound effects.

  • Added several new songs to the soundtrack, courtesy of Chris Zabriskie!

  • Implemented new hidden paths and secret rooms — a couple of which contain special notes.

  • Added special particle effects for the Luminous Caverns.

  • Wall hangs have been implemented; now if you jump onto the side of a cliff in the caves, you will latch onto the edge.

  • The design of the Deep Below has been completely reworked to make it more fitting to the theme of being the deepest location in the caverns.

  • The obelisk runes have been moved from floating above the top of the obelisks to static below the top.

  • Walking through the Stygian Maze is now itself a puzzle; be wary, the tunnels may not lead where they appear to!



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