Game
Devil's Night
11 years ago

Patch Notes for 11/07/14


So, as an intended side effect to our $20 steam competition we’ve had a bunch of useful game feedback. The competition is still ongoing, but I’d like to thank everyone who has sunk in some time and tried to score all the platinum trophies!

That being said, this morning I took the opportunity to tweak some of the core issues I’ve been told about, and I’ve uploaded the new build. There’s more gameplay directed feedback I haven’t tackled (such as player feedback) but these are the game breakers (hopefully) taken care of. An additional platinum has been added, but don’t worry, the previous 4 are the expected platinum’s needed to score the Steam voucher.

Devil’s Night 11/07/14 Patch Notes **
**=========================

[] Reduced delay between jump input

[] Rewritten collision logic to reduce animation glitching

[] Tweaked gentlemen wave/spawn rates

[] Added logic to avoid leaving core play area.

[] Tweaked Audio levels to prevent deafening upon using headphones

[] Fixed trophy logic for ‘Bad Mom’ and ‘Maternal’ which were unachievable.

[]Added new secret platinum.



0 comments

Loading...

Next up

Play and Win $20 on Steam!

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

Just a Pico sprite

The whole squad is here!

Interested? Follow me!

Shuiro Haname. #Commission

Commission for @ShuHaname

Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist

I worked so hard to get all four of them to the end safely, but then...

Explosive domino effect

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.