Game
ASTROVOID
12 years ago

Patch Notes for 2/1/14 - Highscores!


Added a bunch of stuff today:

  • Test out highscores from clay.io; obviously I’ll move over to a new highscore board when the game is patched, but try it out!

  • Helmet can now bounce only 5 times off the walls when the player dies; after that, all remaining enemies are killed and your final score appears along with the menu.

  • Added a few new sound effects, for shell explosions and stuff.

  • Changed the size of the game screen slightly.

  • During the bouncing helmet part of the game, time will slow as you approach enemies.

  • Probably other stuff I can’t remember. EDIT: Yeah, I added a shield that blocks 1 hit. Forgot about that one.

Also, if you enjoy the game (or don’t), comment! Feedback is apreciated. :D



0 comments

Loading...

Next up

Runestones: from concept to in-game model🗿

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

Just a Pico sprite

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist

a drawing I did because I was bored😪. But I love how it turned out.😊

brung back my old oc plus a new one

...they don`t have names yet tho

Made my first ever animation.

Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart

Only true badasses may pass! #conceptart #art #gamedesign