Game
ASTROVOID
12 years ago

Patch Notes for 2/1/14 - Highscores!


Added a bunch of stuff today:

  • Test out highscores from clay.io; obviously I’ll move over to a new highscore board when the game is patched, but try it out!

  • Helmet can now bounce only 5 times off the walls when the player dies; after that, all remaining enemies are killed and your final score appears along with the menu.

  • Added a few new sound effects, for shell explosions and stuff.

  • Changed the size of the game screen slightly.

  • During the bouncing helmet part of the game, time will slow as you approach enemies.

  • Probably other stuff I can’t remember. EDIT: Yeah, I added a shield that blocks 1 hit. Forgot about that one.

Also, if you enjoy the game (or don’t), comment! Feedback is apreciated. :D



0 comments

Loading...

Next up

art comission.

Fan art for Foolish I'm feeling kinda better so I drew this

"Our work is never over" they said.

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

Finished work on the emotions of a new character for the tank universe

Why walk when you can jump?

Rockin the Guitar, an Axe like Guitar I made for my Uni project

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!