Game
ASTROVOID
12 years ago

Patch Notes for 2/1/14 - Highscores!


Added a bunch of stuff today:

  • Test out highscores from clay.io; obviously I’ll move over to a new highscore board when the game is patched, but try it out!

  • Helmet can now bounce only 5 times off the walls when the player dies; after that, all remaining enemies are killed and your final score appears along with the menu.

  • Added a few new sound effects, for shell explosions and stuff.

  • Changed the size of the game screen slightly.

  • During the bouncing helmet part of the game, time will slow as you approach enemies.

  • Probably other stuff I can’t remember. EDIT: Yeah, I added a shield that blocks 1 hit. Forgot about that one.

Also, if you enjoy the game (or don’t), comment! Feedback is apreciated. :D



0 comments

Loading...

Next up

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

Bandana Dee the Dream Friend

Werehog transformation process. #sonicunleashed

Family band complete!

Demonstration of the spells and their effects :)!

not the greatest house, but it's a house! :D

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!

Colorful Fox

Happy Late Easter!