Patch Notes:
- Player HP was upped to 40
- Heal Curse was buffed
- A few enemy attacks were nerfed
- Secondary Cutscene type doesn't respond to party members anymore
- The item menu was updated
- V animation sliding bug was fixed
- Credits were updated
Next up
FUN values have been implemented, overworld SOUL look was updated, the other squires now have bios and spell lists, and I plan on making a trailer for Underevent as well as working on Chapters 1 and 2, the former by the end of this year.
I've been working on adding other party members to the game (the Claw Polish is essentially a weapon polish, not nail polish btw). Aside from that, I've also been testing out an overworld button system similar to the one from Pokemon Legends ZA.
Finally, a small update:
This image is supposed to go w/ the last post
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Check out this scifi scene by Jason Kwak!
https://www.artstation.com/artwork/681R05
#3dart #npbr #scifi #cyberpunk #environment #office #computers
Path of Kami: The Evolution of the Lore
Runestones: from concept to in-game model🗿
Strange Umbrella
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.










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