Game
FNaF World: Fixed

7 months ago

Patch notes


Turns out I was very wrong about 1.3 being the last version of this project, thankfully. After playing for the build for a bit more i could find some insane slipups that I finally patched.

I don't want to make the same mistake again and call 1.4 the definitive version, but I think it's close.

Anyway, here are the patch notes. There's a lot of it too. Hopefully the next versions will only be small updates!

  • General

    • Custom fonts are now embedded, making visuals consistent for everyone.

  • Party creation

    • Added a feature where the background reflects the area last explored in that save file;

    • Removed all lag spikes.

  • Overworld

    • The 'Gloom balloon' move now doesn't repeat its guitar riff sound effect;

    • The 'Eye beam' move and the fan's lasers would not hit enemies if they were too close to the shooter. This is now fixed;

    • After leaving Lolbit's shop, the bytes menu is now correctly displayed if an item has been bought;

    • Party members now do not respawn after switching teams;

    • Munchies now drop closer to bosses, preventing it to go offscreen against the taller ones;

    • Munchies now actually spawn off the screen, instead of appearing out of nowhere;

    • The 'Bash jam' attack has its notes visual effect fixed for when the attack is used repeatedly in quick succession;

    • The 'Sludge' move visual effect now has layering;

    • Fixed yet another bug where being jumpscared would cause the current party to freeze;

    • The parties now have their poison effect reset when a battle ends;

    • The 'stat down' enemy visual effect now properly shows the correct sprite;

    • Enemy debuffs now have their timer fixed;

    • Patched enemies being able to be hurt by their own 'Hot cheese' move;

    • The enemy's 'Hot cheese' move is now closer to the party;

    • The comets now actually damage enemies.

    • 'Mega virus' now gets properly reset after every battle;

    • The endo army laser now properly damages enemies;

    • Restored the 'Neon wall' move;

    • Fixed the layering of gift boxes;

    • Restored a detail where characters would recover their full HP upon leveling up;

    • Patched mimic ball not reseting after battles;

    • Patched the 'Auto: mimic' chip not working;

    • Fixed balloons sometimes not hitting their target;

    • Fixed mimic ball's replicated attack sometimes not hitting their target;

    • Fixed Fredbear's dialogue in Lilygear Lake and Blacktomb Yard;

    • Patched enemies being able to spawn in the same spot after a challenger battle;

    • Fixed the entire clock ending;

    • Restored the fan trophy;

    • Restored the seagoon boss;

    • Supergoon is now properly invisible in the overworld;

    • A tent in Pinwheel Funhouse didn't have its teleport location properly set, this has been fixed;

    • The area name and key would disappear upon leaving a battle. This has been patched;

    • The inverted world enemies now have their normal sprite;

    • The glitched visual effect in Pinwheel Funhouse is now fully restored;

    • Fixed an oversight where the player could save in the inverted world;

    • The subworld entrances now have their correct sprite;

    • Finally restored the fan and pearl bytes;

    • Music volume has been repaired. Before, the game music would become silent whenever facing a challenger;

    • The 'Rainy day' and 'Rainy day 2' moves could before sometimes block other attacks from being performed. This has been removed.

  • Loading

    • Patched the loading screen not being visible in fullscreen mode.

  • Loadout

    • Added an option to select/unselect the extra bytes (pearl and fan).

  • Shop

    • The shopkeeper now is shown with the correct sprite for each shop;

    • The shop objects were global objects, meaning their values would be saved after leaving shops and cause many inconsistencies. This is now patched.

  • Options

    • Added a 'Screen shake' and 'Screen flashes' toggles;

    • Added a saturation slider;

    • Slight redesign of the UI.



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