Patch notes
1.0.3
Changed: Big sandworms can now be damaged by laser weapons, but damage is reduced by 50% (Too many people had problems with this and I don’t have time for a bigger solution)
Changed: Harkons Fortress mission now hints to use mines
Fixed: The secret homing weapon attacks now soldiers and power cores
Fixed: Mouse cursor is now shown during intro without the need to press Left Alt (some people got stuck here)
Fixed: Gate won’t open if saved after race mission
1.0.2
Changed: Missions start earlier at game start to prevent dialogue box blocking cry astro weapon menu
Added: When starting a new game the player can select between coupled/decoupled mode on the basis of an explanation
Added: Cry astro weapon menu has an “X” to close the menu instead of just driving off the platform
Fixed: Mouse buttons can be rebound now
Added: Warning in the keybindings menu if a key is not bound
Added: Seperate “Apply resolution” button for people that have problems with bottom button being cut off
Added: When pausing ingame, “Press ESC to resume” will inform how to get back into the game
Changed: A lot of people try to use the hook forwards, it can be used forwards now with 1/3 of the range backwards
Added: The symbols for Coupled/Turret/Firemode in the button left can be clicked now to toggle their functions instead of using keybinds
Added: Most HUD elements have a tooltip now when hovering over them with the mouse
Changed: Dialogue after first mini boss will hint now where to go next
Changed: Color customization has been changed to incentivise pulling the sliders, instead of typing in values
Changed: Race checkpoints are much more forgiving if the player slips past them a bit too far
Added: In transport mode a little info box will pop up to inform the player that he is and which keybind to use to change back to normal speed
Added: A container in the first outlaw camp prevents pushing the box in an unfortunate position
Added: Armory now says “Currently equipped” and “Select weapon” for more clarity
1.0.1
Fixed: Blade damage upgrades are now getting applied
Added: Turret description mentions now that it just shoots “mechanical” enemies
Fixed: Upgrade bonus section displays correct values for Bulldog damage, crit and Blade damage now
Fixed: Turret equips properly after death
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