Game
Cobalt Moon
9 months ago

Paused development to do the game jam, but I'm back on it now. Ended up falling down the rabbit hole of checking gamepad controls and some other stuff that can't really be shown in video lol




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DISRESPECT YOUR SURROUNDINGS

and be rewarded with items

As a reminder, this version of Cobalt Moon has been cancelled. You can follow updates on the new version here: https://gamejolt.com/games/cobaltmoon/843959

A little Sneak Peek at the intro cutscene

We got taunts! Not as many as the original unity build, but still

The game over screen. As I said before, you know it's serious when the hero de-transforms

Here's the new mission select screen! Featuring sprite Akio. His posture has not improved

"I think you've drawn enough pose sprites." "NO."

Showing off the new threat ranking screen. Honestly, sprite Cary Levi looks much closer to my original design for him. Goes to show I have far more experience here than in 3D modeling

So I managed to include the nose in the first sprite, but it came out kind of awkward in the second sprite. Does anyone have suggestions on how to improve it?

With that, the last attack is done. Now I just gotta give 'em a good death animation