People have asked for a "variable of clone I'm touching" block, so I'll do you one better: you can now get a pointer to all the clones you are touching.
For reporters, it will take the first item from the array and work with that clone.
Next up
and by "almost done", I mean I still have these blocks (and a few extra I had in mind) left to go, bringing the total up to most likely 1750 :')
how clones+ is looking so far
TIL that there is not a single instance where Scratch will ever, EVER track the distance to any clone target. EVER.
So, Scratch 4.0.
Today's random fact about Scratch: there's an option for "other scripts in stage" in the control_stop block that is never used.
After some serious consideration, we caved and decided to make a Discord server. However, access will be extremely limited and invites extremely limited.
The invite below is limited to 10 people from our GameJolt community.
Scratch was supposed to inherit a system from Blockly that would display "No variable selected" on variable menus.
This never comes up in normal Scratch, but when it's forced to happen, the menu creates a brand new variable instead, starting at "i".
the error message for when the gallery fails to load. this is rarely seen.
Unsandboxed has received a small (but still sizeable) update!
We've reshuffled and reworked a lot of things. Below is a list of EVERYTHING we changed 😁
Today's to-do list. I'm not sure I can get these done TODAY today but i'll get em done at some point.
Extension development is not what it was a year ago but these APIs are crucial for what I'm doing with Clones+ and other extensions.
4 comments