Game
Lasers of Mars
9 years ago

Performance Update


As some of you may know, I spent all of 2016 and most of 2017 being a sort of hermit, making my own technological breakthroughs and discoveries in the art of game programming. Most of these breakthroughs have accumulated into The Temple of Max.

Anyways, my first games that used a form of graphics beyond ascii had horrible flickering issues and was overall just choppy and primitive. I was bored today, and these issues have been bothering me for the past year. All it took was a few simple lines of code, and the results are astounding when compared to the original launch version. In my opinion, this new version is the definitive version of Lasers of Mars. I’ve also given this treatment to Quadrilateral Drive, in case anyone was wondering.

That’s about all I have to say. Thanks for reading, and enjoy the fixes!



0 comments

Loading...

Next up

Chiaki Nanami!

Werehog transformation process. #sonicunleashed

Microsoft Windows XP Unprofessional (windows logo prototype)

My D&D art for my family so far (WIP if you couldn't tell)

Made my first ever animation.

Explosive domino effect

A sneak peek at the new OST, can you guess what this song will be used for? 🤔

Double Rainbow!!!

A 1h30 painting, coffee break.

My twitter: https://twitter.com/loupil100

Hi all, Quick update with a bunch of fixes and changes.

Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.

Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone

Enjoy!