Game
Lasers of Mars
8 years ago

Performance Update


As some of you may know, I spent all of 2016 and most of 2017 being a sort of hermit, making my own technological breakthroughs and discoveries in the art of game programming. Most of these breakthroughs have accumulated into The Temple of Max.

Anyways, my first games that used a form of graphics beyond ascii had horrible flickering issues and was overall just choppy and primitive. I was bored today, and these issues have been bothering me for the past year. All it took was a few simple lines of code, and the results are astounding when compared to the original launch version. In my opinion, this new version is the definitive version of Lasers of Mars. I’ve also given this treatment to Quadrilateral Drive, in case anyone was wondering.

That’s about all I have to say. Thanks for reading, and enjoy the fixes!



0 comments

Loading...

Next up

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

I worked so hard to get all four of them to the end safely, but then...

Some Shadow boss fight gameplay 👾

A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !

Our menu, gathered a huge feedback and positive comments among foreign audience, what you say? Game Steam: https://store.steampowered.com/app/1543090/LiBER/

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.

Double Rainbow!!!

Got some fun collectibles in our game, Path of Kami!

Respect (Only TLOZ Players Will Understand)

I thought I would do a quick show and tell, with a 2 min video of the start of the game and some of the game elements, after many many months it is really starting to come together, time to start networking https://gamejolt.com/games/Dungeon_fable/490669