Game
Lasers of Mars
8 years ago

Performance Update


As some of you may know, I spent all of 2016 and most of 2017 being a sort of hermit, making my own technological breakthroughs and discoveries in the art of game programming. Most of these breakthroughs have accumulated into The Temple of Max.

Anyways, my first games that used a form of graphics beyond ascii had horrible flickering issues and was overall just choppy and primitive. I was bored today, and these issues have been bothering me for the past year. All it took was a few simple lines of code, and the results are astounding when compared to the original launch version. In my opinion, this new version is the definitive version of Lasers of Mars. I’ve also given this treatment to Quadrilateral Drive, in case anyone was wondering.

That’s about all I have to say. Thanks for reading, and enjoy the fixes!



0 comments

Loading...

Next up

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖

https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

I was bored, so... ManutKat.

Just a Pico sprite

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Terraria

Shuiro Haname. #Commission

Commission for @ShuHaname

If you’ve played the Vault demo and enjoyed it, please consider ‘liking’ the game page here on Gamejolt and/or leave a comment!

Also please consider tossing Vault on your Wishlist, I really appreciate your support!

https://store.steampowered.com/app/1251800

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)