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2 years ago

= Perseus - el sistema de detección y mantenimiento =

Registro del sistema de 6 de julio de 2068, 13:00UTC..

Sigue RTG - The Ray-Traced Game:
https://gamejolt.com/games/rtg/560109




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RTG Flashback - Abril 2021 Un nivel donde probé mi sistema de colisión. Este fue muy necesario, pq bloques que jugador tiene que manipular para resolver puzzles es una mecánica muy esencial de RTG. En fin, es juego puzzle. https://store.steampowered.com/app/4032050/RTG

RTG Flashback - Abril 2021 #2 Un nivel de RTG, mi juego puzzle/plataforma sci-fi. Este es nivel con bloques que se pueden recoger y manipular. Estos bloques están presentes en mayoría de niveles con aún más mecánicas puzzle. https://store.steampowered.com/app/4032050/RTG

RTG Flashback - April 2021 Test level for testing my collision system. Game mechanics where player needs to manipulate with boxes in order to solve puzzles is essential in RTG, thus simple collision system was needed. Here it is. https://store.steampowered.com/app/4032050/RTG

My puppy :3

Mi perrita :3

RTG Dev Flashback - May '21 Story level. No puzzle this time. Do you like?

Un nivel del relato, sin puzzle. ¿Os gusta? https://store.steampowered.com/app/4032050/RTG

Nuevo año! Nuevo recado para Ciro!

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New Year! New errand for Ciro!

RTG Flashback - April 2021 #3 One year after the start of works on RTG, finally I was creating levels one by one. This is another level involving "carriable boxes". Here, I used some mirrors to show off my engine a bit more. https://store.steampowered.com/app/4032050/RTG

RTG Dev Flashback - Nov '21 Charged light shooters! Mechanics, which added "pool" or "billiards" gameplay. Lot of fun with that. Moreover, this effect of environment illumination is for free thanks to game's engine, so why not use it?

New Devlog

In my current game I'm using my own engine. Ray-tracer for rendering is written in C++, it's not using any GPU acceleration, nor any 3rd part library. Editor & game logic are written in C#, using .NET Framework. #Devruary