Creatures have personal traits now, like +20% hitpoints or 50% fire resistance. You can select the best people for particular job.
Towers are now buildable. Added poison and fire towers. They can be built from level 1 storehouse.
Added Bank building that costs quite a bit but gives you a little bit gold every once in a while. This can be built from level 1 storehouse. It has 3 levels.
AI’s ranged units can now shoot at enemies in another circle without leaving their own circle, making it’s use of ranged units a lot better. This applies only to AIs that are not on easy skill level.
You can now de-select everything by pressing Esc key. This is particularly useful for going out of second level menus, like master workers build menu.
Wizards deal less damage and are cheaper. Reduced wizard’s xp requirement for level 2.
Dragon’s firebreath has much lower immediate damage but higher burning damage that targets take over time. Reduced dragon’s xp requirement for level 2.
Reduced level 1 storehouse health by 50% to make them less effective as meat shields.
Next up
Our latest game, Circle Empires Tactics, is OUT NOW on PC! This franchise couldn't have happened without the original support from our Game Jolt community right here - so THANK YOU! More info: https://store.steampowered.com/news/app/1515260/view/32071333898…
Our first DLC, Forces of Nature, is OUT NOW!
Terraform the entire map, play as two new leaders, and check out 20(!) new units!
https://store.steampowered.com/app/1324060/Circle_Empires_Rivals…
Unist can now push each other, major update
We've come a long way from the initial alpha in 2016. Take a look at the evolution of the Circle Empires franchise throughout the years!
Our first content update is here! New units of EEEEVILLLL 💀 as well as two new buildings. Check 'em out!
https://store.steampowered.com/newshub/app/1100260/view/22331665…
Main menu and quality of life update
Gigabear
Update: added highscores, health packs and map edges
Major balance changes, fixes
Added explosive pumpkin-heads, rebalanced waves and experience
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