3 years ago

Philips CD-i Ganondorf isn't real, he can't hurt you.

CD-i Ganondorf:




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It doesn't matter if you're drawing in pixels, by hand, or with polygons. Hands are hard to draw, period.

Also not the final boss. Again, I may have gone a bit too far in a few places.

Now that the rigs for this boss are done, I'd better get around to animating them.

There. Another hand angle. It shouldn't have taken me this long, but this isn't my day job.

If I know what I'm doing, I can flip most of that hand, easily.

The release trailer is out!!

1 week until this weird ahh Zelda 1 remake drops. I cant guarantee itll stay around forever knowing the big N but it'll be fun while it lasts!

Watch it here: https://youtu.be/_S0kClRk9Yk?si=DLCUbZ9douKE00MZ

So it begins.

It doesn't help that the three forms share parts, but not body arrangements, but nobody's perfect.

...hopefully, people will see this guy as an homage, and not as infringement.

New year, new HUD✨

(Black variant will still be available in settings)

#zelda #fangame #gamedev #gamedesign #retrogame #pixelart

Behold, blending vertex positions!

Old position + ((number between 0 and 1) * the difference between the old and new position)

This took so much math, it hurts. ...not the CPU, but it sure hurts me to do.

...and I've got four more angles to do this with.

Almost there...

Thankfully, the fingers can be flipped around for the opposite direction.

2025 ArtVsArtist

I hope to make a lot more in 2026🎉

The hands have now been drawn.

Now, I'd better program something that does the math for me to do that polygon-blending trick.