It was a console game and the second program I wrote myself. The gameplay consisted of one-on-one turn-based duels with increasingly stronger opponents. The player could attack, block or cast a spell (magic attack) each turn.
It was possible to equip your character with better and better items obtained from defeated enemies or purchased in the shop.
(Equipment window: weapons, armors, and magic runes)
The player character also had attributes and skills that could be developed.
(strength, agility, intelligence, luck, max health, max mana, combat skill, blocking skill, magic skill)
Skills were developed by using them like in The Elder Scrolls games. When a player reached the next skill level, one of the attributes could be raised.
(Message that a new level of combat skills has been reached and one of the attributes can be increased: strength, maximum health or luck.)
This game had some serious bugs and was a great example of "how not to program", but was a fun piece of code. The player death message was also funny.
Error
The program terminated unexpectedly.
The 'vital_functions' process is not responding!
Press OK to issue the death certificate.
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