Game
Pixel Moon
12 years ago

Pixel Moon Devlog 3


Hey, after a small pause I worked further on the project. I managed to fix all errors (a lot xD) that occured while using the planting system. It was very complicated, but it is worth the time spent. The code for only using the hoe, planting a seed and watering the plant until you can harvest it, is 1400 lines long, which is huge imo. I’m pasting this code know for every earth spot that can be used (10 times max). Differnt seeds can now be used in every single spot and you can create your own combination of crops.

I also changed the status screen to be a drawer screen of the cupboard in the house, where the player can see the equipment and change the bought seeds.

After the whole planting, I’ll make something less complicated and add a cow and chicken which offer milk and eggs.

After that I’ll add another drawer page to let the player see all collectible and sellable items (crops, milk, eggs…) that he currently owns.

A new screenshot of the drawer view has been added.

By the way I recorded some footage of the development progress if you are interested to see the work :)
http://www.youtube.com/channel/UCiA3MsWrv-VTJLOtjfmRbMw



0 comments

Loading...

Next up

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Another house i made long time ago.

Shadow The Hedgehog X pixel art

"Our work is never over" they said.

Today I tackled drawing different variations of facial expressions for one of the main characters in Eden. What do you think of it? :) Eden: https://gamejolt.com/games/Eden/592698

Regional Bulbasaur. #Pokemon

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

it happens

Path of Kami, running around the shrine area

blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc