Game
VIN: Virtual Intelligence Network
7 years ago

Planned stuff


When the game is finished, the plan is that it will feature 10 normal bosses plus a final boss, at least 100 levels (including the bosses). As it stands, I’ve made 4 bosses, meaning I’ve already made decent progress on that front. The levels are randomly-generated, so technically every level is already playable, but I’m probably going to introduce more enemies and other such things in later levels, so they’re probably going to be a bit different before the game is finished.

Stay tuned for updates and news!



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Oh, did you think this was dead...?

...nah, but it was on hiatus.

I can't promise any kind of release date on anything here. Just can say I'm trying to get some more progress done now. Might actually release this update some day... maybe...

Currently trying to make the out of bounds areas in the upcoming (and eventual, please have a bit of patience, this may take a while) update look a bit cooler via unusual skyboxes and using a fade to transparency instead of a fade to black for fog.

I get that you're excited I improved your sprite, turrets, but you really don't have to shoot me in the face one bajillion thousand times to show it...

Sorry about the relatively inactive devlog, here's some technicolor turrets to make up for it

What lies beyond level 20? New enemies and fiercer turrets, that's what!

Protip: Don't get cornered by flames

First look at the level 30 boss battle

Have a good Boi

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!