First of all I’d just like to say thanks to everybody who has played the prototype or followed the game so far. I hope I will be able to deliver a complete, fun and interesting experience for you at some point.
But for the time being, the next thing I will be working on is an updated prototype based on some of the things learned from the first one. Here’s some of my current thoughts on it:
I will probably structure it more as a “level” or “dungeon” rather than the current wide open arena. This will be more representative of where combat will actually take place in the finished game, I think.
I may try removing the aiming mechanic in favour of constant aiming and a dash or roll for dodging. I think this would be more immediately familiar to people.
I may try adding explicit cover mechanics. Chest high walls in 2D aw yeah.
I’ll definitely have to add some new weapon types.
A big goal will be to make the enemy AI less skittish, indecisive, and stupid.
I may also try switching to a different game engine, Godot, because I have heard good things about its 2D capabilities. Unity is great, but getting pixel art to look good with it (and the same for everybody) is a bit of a chore.
That’s all for now! I’ll try to post updates of anything interesting that I’m working on during the course of the development.
2 comments