Bad news, we couldn't do any game development today and probably we probably won't be doing any tomorrow either. We've been having some issues (not development issues) hopefully we'll resume development Friday, though.
Please read the article for the newest development news. #PointerWorldPhase2 #PointerWorld #IndieGame #IndieDevs #GameDevs
Next up
So, we decided to remove the bananas skin and add these 4 new ones. #PointerWorldPhase2 #PointerWorld #IndieGame #IndieDevs #GameDevs
With Pointer World Phase 4 - Patch 1 developed, packaged, and released, we are one step closer to finishing this roadmap! It looks like progress is being made! We can't wait to get this done!
So, these are the new backgrounds we're planning to put in the game. #PointerWorldPhase2 #PointerWorld #IndieGame #IndieDevs #GameDevs
(Previous log continued)
- New music menu for changing the background music
- New skin menu for changing the pointer skin
- New map menu for changing the map
By the way, sorry these came 12 hours late, we forgot to do this earlier.
Who likes our new Pointer World header! #IndieDevs #IndieGame #GameDevs #Games #Game #pointnclick
Hey guys! We just got a ton of extensions for TurboWarp, which itself is basically an upgraded version of Scratch. So just know that whenever we do something like this, we're getting ready for something big. #IndieDevs #GameDevs #Scratch #TurboWarp
Here is our roadmap for the next few releases (and discontinuations) we have in mind! #IndieDevs #GameDevs #IndieGames #PointerWorld #Tomfoolery #PointerBeats #PointerWorldPhase4 #TomfooleryBeta #PointerWorldPhase5
Here's how the shop's gonna look. Gonna stop for tonight, tomorrow we'll start working on the teaser trailer, then we'll continue game development
Fun fact: Pointer World now has 4,000+ blocks #PointerWorld #GameDevelopment #IndieDevs #GameDevs #Scratch #TurboWarp
(Previous log continued)
- New Pointer skins. This includes the following skins:
- Square
- Triangle
- Circle
- Line
- Arrow
- Key
- Wand
- Bread
- Cherry'Start
- Shop to buy new skins
(To be continued in another log)
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