A week after investigators ruled the Fazbear’s Fright incident “a very idiotic mistake of exposed wires being left to make a project ablaze”, the remains of the attraction are being prepared to be shipped to a auction house in New York. While preparing the artifacts, they find some figurines, instruction tapes, posters, and a strange, damaged animatronic. They try to repair the animatronic, but then a terrifying sight is revealed. The body, of a man. Some months later, the Sale Quick Auctions have locked the animatronic away in a specially designed asylum room to prevent any ‘haunting incidents’. Dee Zafreab has been called in to watch over the auction house.
Next up
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Have a good Boi
I-Buki
Mio-Da!
Ibuki Mioda!
Update 2.627
New challenges & new effects!
A house I've built a while ago. :)
It nicely separates the snowy biome from the grassy one.
It's built with painted Ebonstone.
Showing off player 2 😎
What do you think?
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
Coming Soon...
Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!
The Authority decided to investigate the Basement and leads to recovering classified documents Fun fact: The building has 928 doors and not 1000 doors. #horror










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