In the past couple of weeks, work has slightly stalled on Plunder Pups. According to GitKraken, the following has been done since my last devlog:
-The game now knows how many human players are playing and will set up the HUD, players and necessary cameras
-Organized and added a number of prefabs for different elements of the game
-Began working on make a better looking scene with AxeyWork’s Free Low Poly Pack (downloaded from the Unity Asset Store)
Unfortunately, due to the smaller amount of work done in the last couple of weeks, a few things may need to be cut from this release. In particular is the game’s sound, which I was hoping to make it in at a basic level. In this project I’m hoping to utilize FMOD as it’s an industry standard, so the sound is unlikely to be a quick job (which it could be if I implemented it as I did last year in Bees Won’t Exist). I had also wanted the menu system to be polished and robust but unfortunately this is proving to be more difficult as I lack both the knowledge and artistic skill for User Interfaces.
However, on the other hand, with some hard work in the next few days, I should have a new version of the game released, which will include local multiplayer, Xbox controller support and (hopefully) a better environment. For the most part, this is what I wanted to be in this release, so I’m actually somewhat content with putting this out as v.0.2.0. Currently, this is due out this Sunday (02/07/2017).
I am also planning to push back the date of the “final” release of the game, due to a number of reasons, but actually I think it’s quite justified! I’ll post more about that after the next version of the game is released.
Until next time!
0 comments