Pointer Beats Phase 2 - Patch 1 (v 2.1.0) is released! Here's what's new:
In-game credits updated to include our itch.io username and our new X account username
Pointer Beats Phase 2 - Patch 1 (v 2.1.0) is released! Read the article to see what's new. #PointerBeats #IndieGame #IndieDevs #GameDevs #Music
Pointer Beats Phase 2 - Patch 1 (v 2.1.0) is released! Here's what's new:
In-game credits updated to include our itch.io username and our new X account username
So, we decided to remove the bananas skin and add these 4 new ones. #PointerWorldPhase2 #PointerWorld #IndieGame #IndieDevs #GameDevs
Fun fact: Pointer World now has 4,000+ blocks #PointerWorld #GameDevelopment #IndieDevs #GameDevs #Scratch #TurboWarp
Here's how the shop's gonna look. Gonna stop for tonight, tomorrow we'll start working on the teaser trailer, then we'll continue game development
Phase 1 (Version 1.0.0) is out! Here's what's new:
- Point system where you can earn points by:
- Creating new pointers (1 for each new pointer)
- Playing the game (10 points for every 10 seconds played
(Continued on another log)
Here is our roadmap for the next few releases (and discontinuations) we have in mind! #IndieDevs #GameDevs #IndieGames #PointerWorld #Tomfoolery #PointerBeats #PointerWorldPhase4 #TomfooleryBeta #PointerWorldPhase5
With Pointer World Phase 4 - Patch 1 developed, packaged, and released, we are one step closer to finishing this roadmap! It looks like progress is being made! We can't wait to get this done!
(Previous log continued)
- New Pointer skins. This includes the following skins:
- Square
- Triangle
- Circle
- Line
- Arrow
- Key
- Wand
- Bread
- Cherry'Start
- Shop to buy new skins
(To be continued in another log)
Fun fact: Pointer World has 3,600 TurboWarp blocks of code and counting! #PointerWorld #GameDevelopment #IndieDevs #GameDevs #Scratch #TurboWarp
(Previous log continued)
- New music menu for changing the background music
- New skin menu for changing the pointer skin
- New map menu for changing the map
By the way, sorry these came 12 hours late, we forgot to do this earlier.
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