Pointer World Phase 1 - Patch 2 has been released!
Here's what's new:
- Minor bug fixes
- The "Points" variable has been changed from a normal variable to a cloud variable, meaning that the number of Points you have will be saved by your device!
Pointer World Phase 1 - Patch 2 has been released! #PointerWorldPhase1 #PointerWorld #IndieGame #IndieDevs #GameDevs
Pointer World Phase 1 - Patch 2 has been released!
Here's what's new:
- Minor bug fixes
- The "Points" variable has been changed from a normal variable to a cloud variable, meaning that the number of Points you have will be saved by your device!
Hey guys! We just got a ton of extensions for TurboWarp, which itself is basically an upgraded version of Scratch. So just know that whenever we do something like this, we're getting ready for something big. #IndieDevs #GameDevs #Scratch #TurboWarp
So, these are the new backgrounds we're planning to put in the game. #PointerWorldPhase2 #PointerWorld #IndieGame #IndieDevs #GameDevs
(Previous log continued)
- New Pointer skins. This includes the following skins:
- Square
- Triangle
- Circle
- Line
- Arrow
- Key
- Wand
- Bread
- Cherry'Start
- Shop to buy new skins
(To be continued in another log)
Who likes our new Pointer World header! #IndieDevs #IndieGame #GameDevs #Games #Game #pointnclick
With Pointer World Phase 4 - Patch 1 developed, packaged, and released, we are one step closer to finishing this roadmap! It looks like progress is being made! We can't wait to get this done!
(Previous log continued)
- New music menu for changing the background music
- New skin menu for changing the pointer skin
- New map menu for changing the map
By the way, sorry these came 12 hours late, we forgot to do this earlier.
So, we decided to remove the bananas skin and add these 4 new ones. #PointerWorldPhase2 #PointerWorld #IndieGame #IndieDevs #GameDevs
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By the way, here's another Pointer World skin we added
Phase 1 (Version 1.0.0) is out! Here's what's new:
- Point system where you can earn points by:
- Creating new pointers (1 for each new pointer)
- Playing the game (10 points for every 10 seconds played
(Continued on another log)
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