Pointer World Phase 1 - Patch 3 has been released! Here's what's new:
Minor bug fixes
Purchases are now saved by your device
Pointer World Phase 1 - Patch 3 has been released! Read the article to see what's new. #PointerWorldPhase1 #PointerWorld #IndieGame #IndieDevs #GameDevs
Pointer World Phase 1 - Patch 3 has been released! Here's what's new:
Minor bug fixes
Purchases are now saved by your device
These are the new skins we are currently planning to add to Pointer World in the Phase 2 update. #PointerWorld #IndieGame #IndieDevs #GameDevs
Hey guys! The game is almost ready for us to begin the production of the (Phase 1) teaser trailer, which means its production is starting soon and its release is coming soon. Who's excited for the Phase 1 teaser trailer?
Phase 1 (Version 1.0.0) is out! Here's what's new:
- Point system where you can earn points by:
- Creating new pointers (1 for each new pointer)
- Playing the game (10 points for every 10 seconds played
(Continued on another log)
Here's how the shop's gonna look. Gonna stop for tonight, tomorrow we'll start working on the teaser trailer, then we'll continue game development
(Previous log continued)
- New music menu for changing the background music
- New skin menu for changing the pointer skin
- New map menu for changing the map
By the way, sorry these came 12 hours late, we forgot to do this earlier.
Who likes our new Pointer World header! #IndieDevs #IndieGame #GameDevs #Games #Game #pointnclick
Fun fact: Pointer World has 3,600 TurboWarp blocks of code and counting! #PointerWorld #GameDevelopment #IndieDevs #GameDevs #Scratch #TurboWarp
So, these are the new backgrounds we're planning to put in the game. #PointerWorldPhase2 #PointerWorld #IndieGame #IndieDevs #GameDevs
Fun fact: Pointer World now has 4,000+ blocks #PointerWorld #GameDevelopment #IndieDevs #GameDevs #Scratch #TurboWarp
(Previous log continued)
- New options menu
- New game credits
- New controls menu
- New game music. This includes:
- Modern Canon
- Intermezzo
- Poetic
- Folk Song
- The Mysterioso
(To be continued in another log)
0 comments