Game
CRUSH
8 years ago

Poll: Arena Progression


Hey Friends,

I need some help making a decision with arena progression. I want there to be some rogue like qualities.

What if the game started in a center room of an arena and the goal was to find the elevator to the next arena somewhere on the outside rooms where you fight a boss.

As you progress through the rooms, you are met with different encounters/traps/challenges. each arena has one shop, and one luck encounter.

At the shop you will be able to purchase upgrades and extra lives.
Luck encounters will give you 50/50 chance to win a bunch of lives or fight Fluffy, who will kill you… a lot.

Should I do this?

*comments are great too

  14 votes Voting finished



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I've decided to put a lot of focus on next year to creating my own web app arcade. Games that you can install on your PC or Mobile, direct from my website. I have 4 games available right now. https://saltandpixel.com/arcade-beta-v1-1

Tonight around 9pm EST, I am streaming CRUSH artwork. I'll be redesigning one of the arenas. https://www.twitch.tv/saltandpixel

What would you do?

shhhhh! Trees in a Forest

Link: https://saltandpixel.itch.io/trees-in-a-forest

pass: LiveLaughChop

Arena A art for CRUSH is finished. Now on the Arena B

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Last night's stream was productive.

I'm building a modern version of Annihilator for PCs. Join my newsletter to stay updated: https://zc.vg/hrVkA

Just posting new art I've made.

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