Game
CRUSH
8 years ago

Poll: Arena Progression


Hey Friends,

I need some help making a decision with arena progression. I want there to be some rogue like qualities.

What if the game started in a center room of an arena and the goal was to find the elevator to the next arena somewhere on the outside rooms where you fight a boss.

As you progress through the rooms, you are met with different encounters/traps/challenges. each arena has one shop, and one luck encounter.

At the shop you will be able to purchase upgrades and extra lives.
Luck encounters will give you 50/50 chance to win a bunch of lives or fight Fluffy, who will kill you… a lot.

Should I do this?

*comments are great too

  14 votes Voting finished



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Tonight around 9pm EST, I am streaming CRUSH artwork. I'll be redesigning one of the arenas. https://www.twitch.tv/saltandpixel

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Cast is all here. Zernek did a great job with the character redesigns. https://twitter.com/Zernek1 Next, I need to redo the boss and level art.

I was hoping that some of you could help me out. If you have a google play account - could you download and review Pixels Hallows Eve - It's Free! https://play.google.com/store/apps/details?id=com.saltandpixel.p…

I'm building a modern version of Annihilator for PCs. Join my newsletter to stay updated: https://zc.vg/hrVkA

Just posting new art I've made.

Listen kids. Life can be harsh and beat you up. But don't let it convince you to give up. I'm working on an SCP Site simulator and Backroom-like game. I'll be sharing those soon. I'm making an effort on my social media again. https://www.youtube.com/shorts/WOnnNoQHYEM

I started a Patreon (https://www.patreon.com/saltandpixel) and you can now access all my games (including CRUSH) for $5/month. Read the article for more information.

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Just wanted to announce that Annihilator has left Early Access and is now a full release!