Game
PolyGunz
10 years ago

PolyGunz - V0.2.45


Finally, after re-writing about half the game and wasting hours trying to be good on blender, PolyGunz is more or less bug free again :D

Various optimization & bug fixes

  • Stopped bots sky spawning

  • Fixed bug defaulting the weapon builder rack to 0

  • Fixed missiles not exploding on impact

  • Fixed super speed when flashed multiple times

  • Fixed some UI scaling issues

  • Fixed some other stuff too, but I can’t remember what they were.

  • Use of Coroutines

  • Switch statements instead of multiple if/else statements

  • Updated the weaponID system to allow more than 10 guns

  • Reduced the particles in the particle systems

  • Rather than instantiating objects every time they are called, objects are stored in an object pool and called when required.

  • Rather than storing the recoil as a single float and applying it to all directions, now stored as a vector3 to make easier to modify

Major script updates

  • Re-wrote multiple scripts so that it is now modular, meaning shorter scripts and less lag

  • Created an enum manager script that contains all enums used in the game

  • Main Controller Bot/Player input & movement

  • Had to re-write the botAI, so they are now dumber than before.

  • Since bots now utilize the same scripts as the player, they now have 2 weapons and lethal & tactical grenades, but they don’t use their secondary weapon or grenades yet.

  • Bots now have to reload

  • Player Damage & armour & movement speed

  • Player Weapons & grenades

Weapon updates

  • You now drop your mag when empty, and replace it with a new one

  • When you switch weapon, the other weapon is stored on your back

  • Weapon weight determines movement speed and weapon delay

  • New Sniper

  • New SMG

  • New Pistol

  • Added sound effect for the MKGL

Player Options

  • Added a mouse sensitivity slider

  • Choice for toggle aim

  • Choice for toggle crouch

Added Dev Commands

  • Keypad 0 - Suicide

  • Keypad 1 - Call explosive strike

  • Keypad 2 - Call flash strike

  • Keypad 3 - Call smoke strile

  • Keypad 4 - Drop care package

  • Keypad 5 - Refill ammo

  • Keypad 6 - Heal self

  • Keypad 7 - Toggle Invincibility

  • Keypad 8 - Camera Fly (Not yet implemented)

  • Keypad 9 - Toggle time-pause



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