Game
Belgrad: Y2K
6 years ago

Pop Quiz!


When making this game, there are things I have to cut. One idea for this game was to use trivia questions so obtuse, you’d need the internet or a wide knowledge of things that existed in the ’90s and before to solve them. I’ve decided against this for the final game.
These ones involve some copyrighted works for references.

So, let’s test your knowledge with deleted questions. Okay?

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Which company dubbed Space Firebird 2772 for home video release?

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In Project G.e.e.K.e.R., Geeker’s favorite food is a chocolate _____.

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In the 1984 production of Andrew Lloyd Webber’s musical about trains, what is the name of the smoking car?

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Author of the phrase: “What is a man? A miserable little pile of secrets.”

…the last one may not be what you think. :P



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Despite anything resembling better judgment, and this not going into any demos, I decided to implement a swinging mechanic.

I got it working. You can control the swing (loosely), and can stretch and retract the arm. It even adds a bit of momentum.

Two screenshots.

Does anyone want sprite fonts? Here's a starter pack.

Good luck assembling it, and modify it any way you want.

First you draw parts, then program a rig for animation.

I need to work on the "What does this guy actually do" part.

This should help speed up the process.

...no guarantees, but until I have an official level-select menu, this'll do.

Possible default protagonists, Charlie (guy with hat) and Bonnie (girl with dress). Using a similar palette, because I can.

I would alter the faces, but I like appeal, and without the pixel-noses, they'd look like chibis at that size.

As a writer, you learn to just make stuff up. As a science-fiction writer, you justify the stuff you just make up.

"Derma" is related to "skin", and "myo" is related to "myoelectric prosthesis".

Why, yes, programming an elephant IS hard. Making its eyes blue is a lot easier, but I'm not doing that.

I also had to make sure it's a robot elephant, specifically, because this is a robot circus, and it's unethical to use real elephants.

I figured out an easier way to program arranging angles on a rig.

It involves choosing which body part to move, then using the mouse to calculate an angle.

Namely, angle= point_direction(x, y, mouse_x, mouse_y).

Two-level demo for Robot Maid P-NA-4 is here!

...but the game's still not in active development right now.