Game
Belgrad: Y2K
7 years ago

Pop Quiz!


When making this game, there are things I have to cut. One idea for this game was to use trivia questions so obtuse, you’d need the internet or a wide knowledge of things that existed in the ’90s and before to solve them. I’ve decided against this for the final game.
These ones involve some copyrighted works for references.

So, let’s test your knowledge with deleted questions. Okay?

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Which company dubbed Space Firebird 2772 for home video release?

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In Project G.e.e.K.e.R., Geeker’s favorite food is a chocolate _____.

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In the 1984 production of Andrew Lloyd Webber’s musical about trains, what is the name of the smoking car?

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Author of the phrase: “What is a man? A miserable little pile of secrets.”

…the last one may not be what you think. :P



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As the first major cutscene, I have to show the scale without going crazy with drawing too much.

As such, these two DemoBots up front do a bit of acting, and we never see them again.

Plan B for this sequence.

Now with real-time cleaning action, and a stretching sprite for the arm.

There. One sequence dedicated to the phrase "Breathe it in" has been animated.

It was either gonna be this, or a text box going "*sniiiifffffffff* Ahhhhh."

The hair might need work, though.

Line work first, then shading.

Also, if you're asking "where's her hair?", that's gonna animate separately.

I might have to put this in a little black box on-screen, but that's no problem for me.

Two screenshots.

Well, this might give you an idea of the kind of scope my cutscenes will go.

I probably should hire voice actors, but I think I'd rather do what I can without money first.

Shocking.

Positively shocking.

Some big motions require big animation.

The least I can do is try to get the big motions right before drawing all the other details.

The way her telescopic arms work has always been fudged in-game and in art, so I'm wondering if I should animate Pinafore cleaning the family portrait with this sprite-chain arm.

The DemoBots need graphics for cutscenes, too. Yes, they become a joke as the game progresses, but they're a natural enemy for a robot maid.