Game
Belgrad: Y2K
7 years ago

Pop Quiz!


When making this game, there are things I have to cut. One idea for this game was to use trivia questions so obtuse, you’d need the internet or a wide knowledge of things that existed in the ’90s and before to solve them. I’ve decided against this for the final game.
These ones involve some copyrighted works for references.

So, let’s test your knowledge with deleted questions. Okay?

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Which company dubbed Space Firebird 2772 for home video release?

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In Project G.e.e.K.e.R., Geeker’s favorite food is a chocolate _____.

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In the 1984 production of Andrew Lloyd Webber’s musical about trains, what is the name of the smoking car?

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Author of the phrase: “What is a man? A miserable little pile of secrets.”

…the last one may not be what you think. :P



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Well, this might give you an idea of the kind of scope my cutscenes will go.

I probably should hire voice actors, but I think I'd rather do what I can without money first.

Once again, I felt like compiling a font I made into a sheet.

Why? So YOU can use it and modify it, and so you won't get sued by Monotype for using Arial in a commercial project.

Trust me, this is part of the process of making cinematics.

If I can't do Sega CD-style, but don't want to resort solely to visual-novel style, I'll take Sierra-Adventure-Game on CD route.

First, I hand-draw it and ink it with a felt-tip pen. Then I scan it, making an HD image. Then I save it as a 16-color BMP, then clean it up and crop it. Then I add color and transparency effects.

For games, I shrink the HD version for the game's window.

Shocking.

Positively shocking.

Cutscene work begins with drawing backgrounds.

...maybe I made Timothy's hospital bed too small.

As part of making this game, I have to do a lot of animation without a lot of drawing, if you can believe such a thing is possible.

For one of the opening shots, I'd like Pinafore to clean up this photo on the wall, then see her reflection.

Again, this is more Sierra-styled than Sega CD-styled, but it gets the point across.

It doesn't help that the small-sprite BAC-PAC doesn't exactly pop from this kind of background.

Besides that, I'm making progress.

Two screenshots.

I just scanned in some artwork. I do a lot of hand-drawing for reference, but there is a bit of a gap between the hand-drawn stuff and the pixel art.

Again, I hand-draw with my left, and do pixels with my right.