Game
Belgrad: Y2K
7 years ago

Pop Quiz!


When making this game, there are things I have to cut. One idea for this game was to use trivia questions so obtuse, you’d need the internet or a wide knowledge of things that existed in the ’90s and before to solve them. I’ve decided against this for the final game.
These ones involve some copyrighted works for references.

So, let’s test your knowledge with deleted questions. Okay?

5d0949f174bf9.png

Which company dubbed Space Firebird 2772 for home video release?

5d0949f3acedb.png

In Project G.e.e.K.e.R., Geeker’s favorite food is a chocolate _____.

5d0949f5acdf9.png

In the 1984 production of Andrew Lloyd Webber’s musical about trains, what is the name of the smoking car?

5d0949f7b501a.png

Author of the phrase: “What is a man? A miserable little pile of secrets.”

…the last one may not be what you think. :P



0 comments

Loading...

Next up

Okay, I'm testing out the HTML5 version again.

The crash is consistent with the one level, and one enemy spawning around that location: this guy.

Time to figure out why...

EDIT: I suspected the Magnet Crusher, but it's likely this guy.

On one hand, I'm getting there. On another hand, "No, I'm not."

Then again, I probably forgot something important about layering the old-fashioned way, and something about using a view as a texture.

Part one of my zany scheme for a new project worked.

Using two Views, I can draw one squished, rotatable View as a texture, meaning I can use tiles for an isometric perspective.

Now, the tricky part is where everything looks like a pop-up book.

Two screenshots.

Dang it. I got the math right.

The real trick now is to optimize it. It's easier to do since it's technically all 2D.

On the plus side, the tile layer ISN'T overlapping, and Draw draws objects.

On the other hand, NOW the tile layer lags during camera movement.

I guess I'd better let everything else lag for consistency (somehow), or fix the lag.

Here. Just to give you an idea as to what I'm going for.

The character and GFX are temporary, but they help me realize what I want to do with the engine.

The character and movement tests are going well, but...

OH. THAT's what Draw GUI does. It's not crunchy.

Then again, I thought that drawing a view to a surface would work the way I expected, but it ain't.

The HTML5 version was actually running buttery-smooth.

...and then it locked up on THIS screen for no apparent reason. 4th level. Even the music continued to play when I switched windows on this screen.

There may be limits to HTML5 I don't understand yet.

Okay, so I'm doing something either crafty or questionable: drawing the objects with Draw GUI.

It works, doesn't it?