Game
Belgrad: Y2K
7 years ago

Pop Quiz!


When making this game, there are things I have to cut. One idea for this game was to use trivia questions so obtuse, you’d need the internet or a wide knowledge of things that existed in the ’90s and before to solve them. I’ve decided against this for the final game.
These ones involve some copyrighted works for references.

So, let’s test your knowledge with deleted questions. Okay?

5d0949f174bf9.png

Which company dubbed Space Firebird 2772 for home video release?

5d0949f3acedb.png

In Project G.e.e.K.e.R., Geeker’s favorite food is a chocolate _____.

5d0949f5acdf9.png

In the 1984 production of Andrew Lloyd Webber’s musical about trains, what is the name of the smoking car?

5d0949f7b501a.png

Author of the phrase: “What is a man? A miserable little pile of secrets.”

…the last one may not be what you think. :P



0 comments

Loading...

Next up

Two screenshots.

Whoooooa, we're halfway there!

...in terms of cutscenes.

Don't worry, I backed up the other one, but I'm going with this for the alien spacecraft. Part UFO, part retrofuturist rocket, and only three tentacles for the tripod look.

Back in the old days, you could just flash between these two frames to make dynamic lighting, to show something's flashing in front of her.

I'm just gonna use the other frame to indicate the lights are on. No flashing required.

As the first major cutscene, I have to show the scale without going crazy with drawing too much.

As such, these two DemoBots up front do a bit of acting, and we never see them again.

...let's be honest, I'm a character designer, not a master of hi-res pixel art.

This is supposed to be the backside of a large alien spaceship. It looks too much like a giant escape pod with thrusters. I'm keeping the large tentacles, though.

There. One sequence dedicated to the phrase "Breathe it in" has been animated.

It was either gonna be this, or a text box going "*sniiiifffffffff* Ahhhhh."

The hair might need work, though.

The DemoBots need graphics for cutscenes, too. Yes, they become a joke as the game progresses, but they're a natural enemy for a robot maid.

Line work first, then shading.

Also, if you're asking "where's her hair?", that's gonna animate separately.

I might have to put this in a little black box on-screen, but that's no problem for me.

Some big motions require big animation.

The least I can do is try to get the big motions right before drawing all the other details.