2 years ago

POPGOES 2: Reprinted | Small update

Just built my new PBR Shader and a new probe lighting geometrical based approach and implemented Vulkan backend.

Here is the Sponza scene in action!


I've been doing extensive research on optimizing Popgoes 2 Went through endless amounts of pdf articles. And many ways on how modern game engines work. I've took all of that knowledge and built it on Weasel engine.

Footage taken by: @_adrio_

Plus!! Blender Eevee next and promises bigger performance up lift and I'll be combining it with my implementations.

To get 99% pure close to every modern game engine Hopefully!

I hope you're all doing well. And don't worry about me. I am doing pretty well.

Disclaimer! :

Weasel engine is built of UPBGE ( a continuation to the blender game engine ) The software is fully open source GPL License 2.0



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sigh Do I really need to say it...? ' i am on bluesky '

https://bsky.app/profile/bluegirl61.bsky.social

I might be posting more at bsky tbh. Feels comfy and I wanna update yall that I've been in a horrible state but I feel good again :) hope the community is doing gucci too!

They've found new ways to get in...

Teaser + Prologue Behind the Scenes

Testing my game engine and the work in progress renderer (Opal rendering, a rewrite of eevee)

don- don't ask why he's here.

The Return to Bloody Nights VR - Office

Enjoying Childhood Half life 2 turned 20 years old yesterday :D

And also dying in pain with college this month oof ;-;

sorry if I've been very radio silent, working on Jolly 4 at the moment.

Perceived REALITY still is in a huge writing phase very proud of it so far, a lot's happening and it's not so easy to get stuff done quickly. be patient with me boys!

Intro Commercial

watching @CokosBeanz cook in Papa's Freezeria in dev vc

our development on Perceived REALITY is going great. UPDATE!! (read article)