2 years ago

POPGOES 2: Reprinted | Small update

Just built my new PBR Shader and a new probe lighting geometrical based approach and implemented Vulkan backend.

Here is the Sponza scene in action!


I've been doing extensive research on optimizing Popgoes 2 Went through endless amounts of pdf articles. And many ways on how modern game engines work. I've took all of that knowledge and built it on Weasel engine.

Footage taken by: @_adrio_

Plus!! Blender Eevee next and promises bigger performance up lift and I'll be combining it with my implementations.

To get 99% pure close to every modern game engine Hopefully!

I hope you're all doing well. And don't worry about me. I am doing pretty well.

Disclaimer! :

Weasel engine is built of UPBGE ( a continuation to the blender game engine ) The software is fully open source GPL License 2.0



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FIVE NIGHTS AT FRIEDRICH'S - OUT NOW

Thanks for the feedback. Open Beta finishes 27th, while the updated UI and sound are coming to the final version. Above is not a trailer, but how the Camera visual will most likely to look when finished. Thanks for playing.

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Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_

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I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)