Game
POPGOES Evergreen

2 years ago

POPGOES - Weekly Update + Fanart Showcase (30/09)


Hey guys,

I'm going to be making weekly posts on the game page from now on (indefinitely, I guess), giving updates on what's going on and also showcasing four pieces of fanart from the community. Fanart first!


Fanart Showcase:

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by BarBADroid - Source

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by JenPen - Source

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by CARTOON-GHOST👻 - Source

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by himuhino - Source


POPGOES Evergreen:

It's been a while since I've given some info on the game, but rest assured that progress is good. There is still a lot to make for the game, and I can't imagine it releasing in the next year. So keep being patient - there's always SOME cool stuff to look forward to, like the new merchandise for example!

I've recently added Alexis to the team to work on some brand new character models for the game. Totally new designs, which I worked on with TigeraRainbowra. These are very interesting new enemies that'll appear in the mysterious post-night gameplay sections. We need to work on a LOT of environmental stuff for this part of the game which will take ages unfortunately. Alexis might help with that as well, once these characters are finished. All of them are designed now and about one and a half are finished in the modelling stage. There are five in total!

Tigera is also working with me on some textures for the game. Evergreen includes a lot of fun, interesting and creepy documents and props. Things like posters, newspapers, sketches... And Tigera will help a lot with this.

We're also working on finishing up the phones and trading cards. As most of you know by now, there are 50 phones and 50 cards in Evergreen, and they are acquired using an in-game currency (earned, not purchased). These take AGES to work on, especially the trading cards, which have super clean cartoon artwork from Ellie / StupidButterfly, and very detailed background artwork by Sian / Turntail. But we've actually FINISHED the trading cards! Well, we've finished 49; the last one will be done tomorrow. This is a massive milestone for us. Maybe one day they'll be made as a real product? We still have quite a few things to do for the phones, but we're getting there. All 50 will be done by the end of the year, I'm sure. These are being worked on by Garrett!


POPGOES Arcade:

Emil is working on one final update for POPGOES Arcade on Steam. This will hopefully fix a major save file issue that is present for a lot of Russian, Polish, and other non-English players. It also includes a nerf for Money Boots, and a brand new ESC menu.

The new ESC menu will be fully interactive instead of just being an overlay image. On top of giving some tips on special prompts (like zooming and full-screen), it will include shortcuts for any unlocked cutscenes (only usable if you're on the title screen) and... volume controls! Yes, we're finally adding volume controls.

Programming this menu is quite tricky so it may still be a while before we publish this new build but you can probably expect it in October. Then we'll start working on ports!


Other:

I'm now a Game Jolt Creator, which means you can use Charged Stickers (which you craft using Charge Orbs earned by Daily Quests) to donate to me on my posts! This is a brand new feature which has obviously motivated me to post more here. Hopefully it doesn't feel like I'm spamming!

I'm in contact with a couple of merch companies for future Fanverse products, like Hex. The Popgoes Hex plushie has been fully designed and it looks awesome. Another POPGOES product from a different company may also be available later this year but I can't talk about that yet, but I've been very involved with it, and it also looks great. I'm very proud of the POPGOES merch so far, and at how successful it's all been! Thank you very much for supporting it.


Thanks for reading. I hope you guys like the idea of this kind of post each week. This is the first one so there's a lot to say - subsequent weeks may be less eventful but there's always a LOT of fanart to show!

- Kane

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