
Ported my game engine from python to c++, basic system seems stable.
Next up
Added another enemy and some post processing effects (models haven't been finished/started yet, hence the boxes)
Prototyping, a trip back to the eighties?
It takes a lot of time, but sketching out levels on paper is still my favourite design process.
Complete our quests celebrating Colossus: Eternal Blight!
Colossus is an atmospheric pixel action-adventure where you master precise combat, and explore a vast dark fantasy world.
Play the FREE #ColossusDemo and wishlist the game: https://bit.ly/ColossusEternalBlight
Renovating my house, how do you like the wallpaper? Anyway, had to exterminate some bats.
🥳 Announcement Time! 🥳
A Sister's Journey finally has a release date!
The Adventure starts on October 20th on Steam! ✨
https://store.steampowered.com/app/1730790/A_Sisters_Journey/
Get Ready! 🔥
Work in progress. Lighting system is looking good, next step is to load models.
Our indie game has a level inspired by San Diego Comic-Con!
art comission.
We are under attack!











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