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18
5 years ago

Work in progress. Lighting system is looking good, next step is to load models.




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It takes a lot of time, but sketching out levels on paper is still my favourite design process.

Added another enemy and some post processing effects (models haven't been finished/started yet, hence the boxes)

Prototyping, a trip back to the eighties?

Lucky Tower Ultimate is a chaotic, comedy roguelite. Escape from an incredibly dangerous, randomly generated tower in a slapstick adventure that looks like a cartoon and feels like a joke. Slashy slashy! 

Wishlist the game now: https://bit.ly/LuckyTowerUltimate

Ported my game engine from python to c++, basic system seems stable.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Renovating my house, how do you like the wallpaper? Anyway, had to exterminate some bats.

#LuckyTowerUltimate is OUT NOW on Steam and Nintendo Switch! It's your turn to become the Chosen One and rid the land of Evelius’s tower for good! https://store.steampowered.com/app/1700270/Lucky_Tower_Ultimate/

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.