I’m currently in the process of porting over the complete Utopian Worlds game to LibGDX. As it’s more up to date and has some stuff I need.
**The following builds have partial LibGDX support:
**Build 6 and higher
These builds will not have all the support Slick2D had. (I might not have the Plugin API back, because it will be rewritten a little bit)
I’m planning to have LibGDX implemented in:
Build 8 and higher
In other news
**
*Plugins Will* break in the LibGDX builds. As the whole Rendering/Tile Texture system has been redone.
*
As always, Dev builds are avaible here: http://repository-noahp78.forge.cloudbees.com/snapshot/Survive/Survive/
And on our Jenkins https://noahp78.ci.cloudbees.com/job/Utopian%20Worlds/
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