Game
Utopian Worlds
10 years ago

Porting to LibGDX


I’m currently in the process of porting over the complete Utopian Worlds game to LibGDX. As it’s more up to date and has some stuff I need.

**The following builds have partial LibGDX support:

**Build 6 and higher

These builds will not have all the support Slick2D had. (I might not have the Plugin API back, because it will be rewritten a little bit)

I’m planning to have LibGDX implemented in:

Build 8 and higher

In other news

**
*Plugins Will* break in the LibGDX builds. As the whole Rendering/Tile Texture system has been redone.

  • *

As always, Dev builds are avaible here: http://repository-noahp78.forge.cloudbees.com/snapshot/Survive/Survive/
And on our Jenkins https://noahp78.ci.cloudbees.com/job/Utopian%20Worlds/



0 comments

Loading...

Next up

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

Chiaki Nanami!

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Another house i made long time ago.

I was bored, so... ManutKat.

Werehog transformation process. #sonicunleashed

One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!

Only true badasses may pass! #conceptart #art #gamedesign

Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!

(Btw, sorry for the double post! I'll try to post less)

A sneak peek at the new OST, can you guess what this song will be used for? 🤔