Game
Super Mega Castle Quest
11 years ago

Post hiatus update #2 with pics


First off, I want to say thank you to all the new people who are following my game. 5 more this week! Thank you! It means a lot to me that you like my hard work.

Anyways… onto the update post:

Today I’ve been working on character portraits that will display on the screen. Each character will have several different types, for a total of 4 character portraits.

I am not certain yet where exactly on the HUD they’ll be found, but I’m thinking either in the lower left or upper left.

Also, I’m not sure yet whether I want to use hearts to show health or not.

I only have the Knight’s idle portrait done, but here you go:

5d0c384e40437.png

Hope this helps tide you all over for now.

-Jeyson



0 comments

Loading...

Next up

Physics Engine! (GIF) You read right! I now have basic physics in the game! Enjoy! -Jeyson

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Path of Kami: The Evolution of the Lore

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Finished work on the emotions of a new character for the tank universe

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.

Rockin the Guitar, an Axe like Guitar I made for my Uni project

A 1h30 painting, coffee break.

My twitter: https://twitter.com/loupil100