Overall I learned a lot of new things during the creation of this game. Due to some really bad and unfortunately unreplaceable code, I could not get the game to perform as desired. I tied too much logic to the individual dirt objects in each room. This resulted in about 60% of the entire processing power to run the game. It used to be 90% but I was able to move the code around to make it run better. I could optimize the game further and bring that 60% overhead down to 10%, but due to time restraints and lack of enthusiasm I will not. The last big lesson I learned was to test the game in the correct target environment. I kept testing my game as windows executable, but when I exported the game to HTML5 it had fatal errors. After much testing, I managed to find a work around to the problem and get the game to run reasonably stable. There are two things that I wish I could go back and fix. The first would be the player hurt state. I need some sort of invincibility frames that would allow the player to leave the danger zone. Currently the player can get โstun lockedโ and die very quickly without any control. The last thing would be to make the cannons a solid object so that the player could stand and jump on them. However due to negligence with my parent solid object. I could no longer create any other solid collidable objects outside of the dirt object I used as a floor. Other than all of that, I am very pleased with the game and I am happy with what I learned.
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Short intro of us ๐โ๏ธ
We're an eletro duo based in Seoul ๐ฐ๐ท Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era ๐ฝ CD listenin ๐ beeper beepin ๐พ floppy disks floppin days ๐
Stream now! ๐ง
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqUโฆ
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^
Demonstration of the spells and their effects :)!
Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!
Likes appreciated โ๏ธ
#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack
Levels' maps.
Alone Together....
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