Game
Pirate's Cove
9 years ago

Post Mortem Dev Log


Overall I learned a lot of new things during the creation of this game. Due to some really bad and unfortunately unreplaceable code, I could not get the game to perform as desired. I tied too much logic to the individual dirt objects in each room. This resulted in about 60% of the entire processing power to run the game. It used to be 90% but I was able to move the code around to make it run better. I could optimize the game further and bring that 60% overhead down to 10%, but due to time restraints and lack of enthusiasm I will not. The last big lesson I learned was to test the game in the correct target environment. I kept testing my game as windows executable, but when I exported the game to HTML5 it had fatal errors. After much testing, I managed to find a work around to the problem and get the game to run reasonably stable. There are two things that I wish I could go back and fix. The first would be the player hurt state. I need some sort of invincibility frames that would allow the player to leave the danger zone. Currently the player can get โ€œstun lockedโ€ and die very quickly without any control. The last thing would be to make the cannons a solid object so that the player could stand and jump on them. However due to negligence with my parent solid object. I could no longer create any other solid collidable objects outside of the dirt object I used as a floor. Other than all of that, I am very pleased with the game and I am happy with what I learned.



0 comments

Loading...

Next up

Did you know that today is #InternationalJazzDay? ๐ŸŽท๐Ÿ˜Ž

No? ๐Ÿ˜ฏ Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? ๐ŸŽท

Let us know what you think about it and have a great weekend!

Fan art for Foolish I'm feeling kinda better so I drew this

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

Family band complete!

A Shiny Mega Gengar ๐ŸŒŸ For @ManutkArt 's #ThreeColorsChallenge!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Our menu, gathered a huge feedback and positive comments among foreign audience, what you say? Game Steam: https://store.steampowered.com/app/1543090/LiBER/

Coming Soon...

blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc

Hi all, Quick update with a bunch of fixes and changes.

Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.

Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone

Enjoy!