Overall I learned a lot of new things during the creation of this game. Due to some really bad and unfortunately unreplaceable code, I could not get the game to perform as desired. I tied too much logic to the individual dirt objects in each room. This resulted in about 60% of the entire processing power to run the game. It used to be 90% but I was able to move the code around to make it run better. I could optimize the game further and bring that 60% overhead down to 10%, but due to time restraints and lack of enthusiasm I will not. The last big lesson I learned was to test the game in the correct target environment. I kept testing my game as windows executable, but when I exported the game to HTML5 it had fatal errors. After much testing, I managed to find a work around to the problem and get the game to run reasonably stable. There are two things that I wish I could go back and fix. The first would be the player hurt state. I need some sort of invincibility frames that would allow the player to leave the danger zone. Currently the player can get “stun locked” and die very quickly without any control. The last thing would be to make the cannons a solid object so that the player could stand and jump on them. However due to negligence with my parent solid object. I could no longer create any other solid collidable objects outside of the dirt object I used as a floor. Other than all of that, I am very pleased with the game and I am happy with what I learned.
Next up
art comission.
Check out this scifi scene by Jason Kwak!
https://www.artstation.com/artwork/681R05
#3dart #npbr #scifi #cyberpunk #environment #office #computers
We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!
#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday
The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve
Regional Bulbasaur. #Pokemon
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
Double Rainbow!!!
NEW AWP DESIGN !
Cozy snow house i made a while ago
(sound ON 🔊) We changed the tree harvesting selection sounds. Again.
Should we stop already? Let us know!
Find out more about the game on Steam:










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