Game
Project: Blue
9 years ago

Power Ups


We have finished a critical feature of Project: Blue.

When the player defeats a boss, a power up is going to be unlocked and each boss will unlock a different power up. After a boss has been defeated, the player will be transported to a room that will show them the power up that they have unlocked.

5d0afc465b485.gif

For example, when the player defeats the boss for the Ocean level, they will unlock a shield. This shield will take damage instead of the player, and it will completely negate hazards that instantly kill the player.

5d0afc47e39c6.gif

The player is able to switch between all of their unlocked power ups by pausing the game and selecting which power up they wish to use from power up selector button that displays on the pause screen.



0 comments

Loading...

Next up

Successful landing

#screenshotsaturday

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

Strange Umbrella

Showing off player 2 ๐Ÿ˜Ž

What do you think?

Call it 'wrong turn'!๐Ÿšซ The feeling of running into a house with only one exit๐Ÿšช, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist

My D&D art for my family so far (WIP if you couldn't tell)

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

Coming Soon...