Game
Project: Blue
9 years ago

Power Ups


We have finished a critical feature of Project: Blue.

When the player defeats a boss, a power up is going to be unlocked and each boss will unlock a different power up. After a boss has been defeated, the player will be transported to a room that will show them the power up that they have unlocked.

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For example, when the player defeats the boss for the Ocean level, they will unlock a shield. This shield will take damage instead of the player, and it will completely negate hazards that instantly kill the player.

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The player is able to switch between all of their unlocked power ups by pausing the game and selecting which power up they wish to use from power up selector button that displays on the pause screen.



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Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

What you all think

I-Buki

Mio-Da!

Ibuki Mioda!

Showing off player 2 😎

What do you think?

If you’ve played the Vault demo and enjoyed it, please consider ‘liking’ the game page here on Gamejolt and/or leave a comment!

Also please consider tossing Vault on your Wishlist, I really appreciate your support!

https://store.steampowered.com/app/1251800

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !