Game
Project: Blue
9 years ago

Power Ups


We have finished a critical feature of Project: Blue.

When the player defeats a boss, a power up is going to be unlocked and each boss will unlock a different power up. After a boss has been defeated, the player will be transported to a room that will show them the power up that they have unlocked.

5d0afc465b485.gif

For example, when the player defeats the boss for the Ocean level, they will unlock a shield. This shield will take damage instead of the player, and it will completely negate hazards that instantly kill the player.

5d0afc47e39c6.gif

The player is able to switch between all of their unlocked power ups by pausing the game and selecting which power up they wish to use from power up selector button that displays on the pause screen.



0 comments

Loading...

Next up

Another house i made long time ago.

Protege el conocimiento, salva la historia. Guardian of Lore es un platformer 2D en el que debes luchar para mantener viva la memoria de la mitología latinoamericana. El juego llegará a Steam el 18 de mayo: https://steam.pm/app/1211740 #ScreenshotSaturday

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!

Today I tackled drawing different variations of facial expressions for one of the main characters in Eden. What do you think of it? :) Eden: https://gamejolt.com/games/Eden/592698

Some Shadow boss fight gameplay 👾

Only true badasses may pass! #conceptart #art #gamedesign

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

New Teasers!