Benjiro's Pose changed, it's the first frame of his Idle animation
Different Level Layout(just for testing of course(
Test Enemy and Test Boost Object
Added a mini table for choosing Entities
Being able to place and remove entities(not shown, but it's in there)

Next up
Lil followup after the last encounter
Made four of these for myself and a few friends of mine just recently
Had a lot of friends of fun with these lol
At this point this will just be Benjiro's jump because I don't know what other jumping animation to put for him, I mean I jump like this irl anyway so it makes sense(cuz maro)
what if u wanted to save your project
Yeah
It's because of the normal speed of the player, but still
levels are gonna have to be long normally, but that's a good thing where the boosting comes in, so you can at least be able to make it to the end a lot faster than without it.
.
They're comin back
No eepy dergs were harmed in the makin of this
Got the loading and unloading of entities in
So I can add these collectables back in, but THIS time, instead of just being "insert standard common collectable", they do have a small but significant function in the gameplay unlike before
Bad news guys I accidentally deleted everything by accidentally clicking the block- oh wait nvm
But yeah I managed to create it!
There's actually a reason why I did it this way than doing the standard way of doin it
bless the file extention
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