I’ve been playtesting for a while now, and i’ve been fixing the small bugs. There are a few mistakes, like slenderman moving while you can still see him, and also he will float of glitch halfway into the ground. Can’t figure out what to do, so whatever. I’ll fix it at some point. Also, I was having trouble making a good sanity meter, so as of now you cannot tell when you are close to death. I’ll put it like this - You can look at him for about 5 seconds before you die. Also, upon death, it will look like the game freezes. Don’t worry, I just couldn’t get animations to work either. Just exit out, and mabye try again. I’ll update it in a week or so, and I’ll post another article with my future plans for this game.
Next up
We are under attack!
Fan art for Foolish I'm feeling kinda better so I drew this
Runestones: from concept to in-game model🗿
Microsoft Windows XP Unprofessional (windows logo prototype)
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
Double Rainbow!!!
New Teasers!
Hi all, Quick update with a bunch of fixes and changes.
Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.
Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone
Enjoy!
Sonic The Hedgehog style Super Smash Bros 4 Pixel art Gif.
0 comments