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Game
Ariathia
1 year ago

Preview of the game's first enemy, the Exiled Shadoth. For now, they aimlessly roam the cave-like canvas where you currently reside.

More to come soon.

#gamedev #indiegame




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Here's a preview of Ariathia's first level. Right now, a little over the rooms shown are complete, and hopefully I should be able to have a majority of the level done by this time next week. Follow the game's page (or me) for more updates!

Yet another preview! We're still in Ariathia's E1M1, and this time, we're covering a new enemy: the Charger. While it has a simple moveset, this enemy is swift and hits hard, so be careful when facing this foe!

The Hive RTS RPG The swarm stops at the Great Wastelands to gather resources for the journey to the surface.

They don’t realize they’ve entered the holy gardens of the Chalatoi.

The offer is simple: join and become part of them… or be removed at once.

ANNOUNCEMENT

Now you can follow and wishlist #GrottoEscape on #Steam:

https://store.steampowered.com/app/3433190/Grotto_Escape/

A DEMO will be available for the Steam Next Fest in February 2026.

Grotto Escape will be released in March 2026 on Steam.

Watch a Proto Gameplay Teaser 20260111

#UnderwaterDiving 1.0.9 BUILD 22

You are an underwater diver surrounded by aggressive fish and minefields

USP: Energy <=> Life + Stamina + Oxygen

Watch 30s of #Gameplay 20260111

Available on #Steam:

https://store.steampowered.com/app/2178190/Underwater_Diving/

Fan art for Foolish I'm feeling kinda better so I drew this

Runestones: from concept to in-game modelđź—ż

Protege el conocimiento, salva la historia. Guardian of Lore es un platformer 2D en el que debes luchar para mantener viva la memoria de la mitología latinoamericana. El juego llegará a Steam el 18 de mayo: https://steam.pm/app/1211740 #ScreenshotSaturday

Strange Umbrella

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.